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Video game makers plunge deeper into virtual reality at E3


Virtual reality has yet to take off with the bulk of video gamers, but the industry is doubling down on its bet that one day it will.

At the annual E3 video game showcase in Los Angeles this week, attendees strapped on VR headsets to peer into fantasy worlds, battle robotic creatures and command starships.

Meanwhile, game publishers announced investments that showed they believe VR is ready to go mainstream.

"This is clearly the coming-out party for VR," said PJ McNealy, chief executive officer and founder of Digital World Research. "The interest is there, the hardware is coming to market, and the content developers are figuring out how to take advantage of it."

Game makers plunge deeper into VR-02.jpgGame makers plunge deeper into VR-04.jpgE3, or the Electronic Entertainment Expo, is an annual spectacle devoted to serious gaming.

Sales of games played on consoles or PCs still lead the $99.6 billion global gaming industry, according to data from research firm Newzoo.

But an explosion in mobile games, plus a shift toward virtual reality hardware and software, could change that.

Sony Corp unveiled a $399 PlayStation VR headset at E3 that will hit stores in October. Fifty games will be available by year's end, including VR versions of blockbuster franchises "Resident Evil" and "Batman".

Some games will be exclusive to PlayStation VR, including "Star Wars: Battlefront X-Wing VR Mission".

Star Trek fans can command a Starfleet vessel "Star Trek: Bridge Crew", which will be playable on PlayStation VR, Facebook's Oculus Rift headset, and the HTC Vive VR device.

Microsoft Corp let potential buyers know that it will have a new version of its Xbox, dubbed Project Scorpio, that will support VR in time for the 2017 holiday season.

The company is also is developing its HoloLens augmented reality glasses, which overlay images as holograms onto a user's real-life field of vision.

Many in the industry are still sceptical about VR's potential. They question how many gamers will shell out hundreds of dollars for a headset after investing in a gaming console.

"We're going to find out what's good and bad about virtual reality in the months and years to come," said Steve Boxer, a gaming journalist from Britain who tried out games at E3.

Game makers plunge deeper into VR-06.jpgGame makers plunge deeper into VR-07.jpg"Personally I don't want to have to sit there wearing a virtual reality helmet for more than 20 minutes."

Sony is working with developers to adapt console games to a VR environment, said John Koller, a vice president for Sony Interactive Entertainment America.

"VR is going to be shorter, very intense bursts," Koller said. "We see it chopped up into these experiences that are very exciting and emotionally driven."

The industry isn't abandoning traditional games.

While companies are trying to build a new market in VR, "even more time and more money is being spent to maintain the cash cow of the business with new titles," said Mark Goodman, an analyst with Strategy Analytics.

Among the games generating buzz at E3 were Horizon Zero Dawn, a role-playing game featuring a female hunter, and a new instalment in the God of War franchise, analysts said.

Companies staged over-the-top booths with pulsating music, flashing lights, and giant video screens. Organisers limited decibel levels to keep the noise in check.

Developer 2K Czech set up a two-story, New Orleans-style bar and sent a live jazz band marching through the convention halls to promote its game, "Mafia".

Nintendo erected a makeshift cave to mimic the world of the new Legend of Zelda game, attracting a line of hundreds of people and earning positive reviews.

Zelda could be a big enough hit to entice people to buy Nintendo's next-generation console called NX when it comes out next year, McNealy said.

"Anybody who's going to buy a console may buy one for that," he said. "It's a new version of a huge franchise for them." Instagram now boasts more than 500 million users, more than 80 percent of whom are outside the United States, the company said on Tuesday, in a sign of the photo-sharing app's rapidly growing global reach. The company owned by Facebook Inc had 400 million users last September. It has seen its user base more than double over the past two years. Instagram added that 300 million people used the app every day. Instagram has quickly eclipsed its rivals, notably Twitter Inc, which has seen its user base stall at just above 300 million. Facebook has about 1.6 billion users. Facebook bought Instagram in 2012 for $1 billion, its first large acquisition, a deal initially met with scepticism. Instagram has grown into one of the most popular social media apps worldwide and is expected to contribute significantly to Facebook's revenue, with research firm eMarketer predicting the company will generate $1.5 billion in ad revenue this year. It is able to leverage Facebook's popular advertising technology and resources to target highly specific audiences. Instagram said users shared on average more than 95 million photos and videos every day, with posts garnering 4.2 billion "likes" each day.

2 comments:

  1. Virtual reality is used in a variety of professions for training. VR in training medical students has become more popular over the years.

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  2. Yes.You are right.Thank you for your feedback.

    ReplyDelete